Production Design by James Finn
Environment Head by Hans Kiem
Mentored by Travis Mangoang
Matte Painting
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Using a Houdini generated mountain rage I then created a scattering and point-cloud system to place thousands of trees in Clarisse resulting in a realistic forrest. Once this hero asset was created I could reuse it for multiple shots in our sequence.
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Final Sequence
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Matte Painting
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Using assets from the original Zootopia movie I created the ~1940s version of the city. The clouds and sky were created using a combination of photo-bashing and hand painting.
(Statue model and texturing provided by Travis Mangaoang)
Final Sequence
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