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Concept to Screen

Creating living concepts for early visualization

3D World Building Demo

This is an early visualization for a black & white “Bless Me Ultima” feature adaptation created with Photoshop, Blender, Adobe Medium, and Houdini. All assets are flexible and can be quickly art directed with quick turn around times. With this approach to visual development, I hope to solve pipeline, shot work, and environment creation questions earlier in development.